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/vr/ - Retro Games

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>> No.10111574 [View]
File: 35 KB, 431x502, 1645980178541.jpg [View same] [iqdb] [saucenao] [google]
10111574

>>10109425
As said earlier this week, here is the 2nd beta for Fore/vr/ Alone: https://files.catbox.moe/18rmt5.zip
-Credits aren't complete, but should be ok.
-CWILVXX lumps are here, even for unnamed maps (even if it's only the Daina map).
-Purgatori custom textures aren't working for now, because of ZDoom fuckery.
-ZMAPINFO is here, but given my IQ can't comprehend clusters, it might not work.
-Still no third demo. Blame Life®.
-Still no additional map.

I will try to update my notes quickly with feedback from previous threads, and clean-up what was already addressed by the new beta. The credits pic should be ready, but given that I might have to correct it, it's not in the beta.
I seriously feel that this wad should have been out already, and that I won't wait for myself if I can't map faster.

>> No.10069470 [View]
File: 35 KB, 431x502, 1645980178541.jpg [View same] [iqdb] [saucenao] [google]
10069470

>>10064515
Finally, some progress.
Here's the first beta of Fore/vr/ Alone, with all the maps I got so far : https://files.catbox.moe/koctdi.zip
I know it's huge, that's because the whole OTEX lot is still in there. I'll cut the unused stuff later.

-Credits aren't done yet, but if you see the wrong name on some Entering/results screen, do tell.
-I don't have all map names for now, so some CWILVXX lumps are missing as well.
-Intermission texts aren't written yet, but placeholders are there.
-The Shanalotte map was compiled with ZDBSP with GL nodes on. I didn't see any issues on Nugget/dsda/Zandronum(duh) but if this is an issue on other Boom ports, let me know.
-Only UMAPINFO is present for now, the others will follow later.
-I'll add the third demo later when I record it, for now the 1st and 3rd demos are identical.

>> No.9892453 [View]
File: 35 KB, 431x502, 1645980178541.jpg [View same] [iqdb] [saucenao] [google]
9892453

>>9890857
So for the few Anons who care about this project, how do the following rules sound ?

Doom 2 Waifu wad "Fore/vr/ Alone" :
>IWAD : Doom 2 | Format : Boom | Texture pack : TBD (probably OTEX)

>Map for Doom 2 using sectors to draw your Waifu as part of the map.
>Your Waifu MUST be part of the playable area, and you CAN extend the playable area further than your Waifu.
>You can add up to 3 custom textures picturing your Waifu in some part, keep it blue-board friendly or it will be badly censored.
>Custom MIDIs are welcome (with proper credit)
>Don't bother with secret exits for now.

>You can tag this post with your Waifu before making your map if you want to claim your Waifu.
>Submit your maps by tagging this post with your name (optional), your map, your Waifu and this project name.
>Deadline : Somewhere between 94 protons and Mordeth more probably end of June

If you have a better idea for a texture pack, do tell.

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