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/vr/ - Retro Games

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>> No.7190754 [View]
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7190754

>>7190695
balancing this is hands down one of the more difficult aspects of mapping ive found. anyone have specific tips? it's hard to not aspie out replicating sedimentary/geological layers and formations or making ostensibly human designed bases into avenues for fun encounters by adding ridiculous bullshit (see half life)

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