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/vr/ - Retro Games

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>> No.8097185 [View]
File: 525 KB, 1920x1080, Screenshot_Square_20201217_171541.png [View same] [iqdb] [saucenao] [google]
8097185

>>8096713
>some kind of demonic/magic staff
>>8096723
Preacher.wad uses a spellbook as the plasma rifle and a staff as the BFG. And also the Powerslave revolver for slot2 and tommygun for slot4. But you'd need a new HUD to rename the plasma to "prayers"

>>8097168
I dunno what RGAB8 is but if you want to add all the fancy stuff GZDoom has, add texture resizing and sprite shadows.
Also you can download motion blur mods (I only use it for turning/falling, not for moving around), Tilt mod (like Quake), gore mods (like Bolognese), weapon sway...

>> No.7193331 [View]
File: 525 KB, 1920x1080, Screenshot_Square_20201217_171541.png [View same] [iqdb] [saucenao] [google]
7193331

The levels are designed for software lighting. The colors of the levels/enemies pop more. With that said, I still play with hardware rendering because I like to play with texture resizing (makes the game look cartoon-y to me, pic related), which doesn't work with software mode, and I also get subpar framerates on some levels in software mode

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