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>> No.4129420 [View]
File: 51 KB, 677x342, corrupt bsp.png [View same] [iqdb] [saucenao] [google]
4129420

>>4129398
Wow, that's interesting. Straight crash to desktop without even an error other than Windows saying the program has stopped responding.

Judging by the message the compiler spits out at the very end, your map file's gotten corrupted somehow but not enough to stop you from working on it- aside from the obvious **ERROR** message, it's also finding a leak someplace despite the map being sealed just fine. I'd say just copy the map geometry (and info_player_start, if you want), make a new map, and paste them in at the original location with texture lock enabled, then ditch the old map file entirely. I tried that (and moved the skybox upwards a couple units, as I'm not sure if you meant for it to clip into the pillars, as well as adding basic sky lighting) and it compiled and ran just fine.

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