[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5401046 [View]
File: 42 KB, 960x960, 1530824080262.jpg [View same] [iqdb] [saucenao] [google]
5401046

Is Ancient Aliens on Ultraviolence really challenging, or am I just bad at Doom?

Ive been trying to beat all the maps in one go without quicksaves, and I'm currently stuck in Map 5. I dont know if it's just me being stubborn with my playstyle trying to do things too fast without actually having the mechanical skill to pull it off, or if the maps are intended to be grinded through by killing most enemies. In that one map at least, it's so heartbreaking to die close to the end.

Should I use quicksaves? Should I stop trying to be fast and just grind it out more methodically?

>> No.4850996 [View]
File: 42 KB, 960x960, 1515884648288.jpg [View same] [iqdb] [saucenao] [google]
4850996

OKAY

Today through -lots- of fuckery with Nvidia control panel I was able to set 1440x1080i as my display resolution and successfully synced my Hitachi Superscan Elite 20 to interlaced mode. The image does not quite fill the screen because of a not quite right porch or sync width setting, but I am not fucking with it any more.

I ran RetroArch on it with shaders enabled and integer scaling.

Result: Excellent.

I detected no annoying flickering (although I could see it in my desktop so I knew it was interlaced mode). No combing artifacts with fast motion. No issues at all. Looked identical to progressive mode.

SO

now the next step is for someone with an HD CRT television like a Sony Wega to duplicate my experiment and confirm the result. If I am right, and I think I will be, the result will be an image which looks very, very good and should compare extremely favorable to real 240p RGB.

Navigation
View posts[+24][+48][+96]