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>> No.7333189 [View]
File: 136 KB, 1920x1080, cybermanc melee attack.png [View same] [iqdb] [saucenao] [google]
7333189

I'm missing something - the cybermancubus melee attack uses VileAttack to send you flying, but it only causes 20 damage, compared to the ~90 damage of the arch-vile. I know the arch-vile attack causes splash damage, hence the ~70 extra damage, but I don't see why the cybermanc doesn't cause the splash damage and the vile does.

Does anyone have cool ideas for a monster they wish they had? Here is what I have so far
https://litter.catbox.moe/n5ccjm.zip
Open it up in a map editor and use thing number 99-101 to see the new monsters. 99 is grey imp from hg.wad, 100 is valiant pyroknight (its missing the custom projectiles but monster behavior is same, its just a test) and 101 is the cybruiser

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