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/vr/ - Retro Games

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>> No.10774282 [View]
File: 424 KB, 1586x931, trim.png [View same] [iqdb] [saucenao] [google]
10774282

>>10774271
No problem
if you want to put a skybox or something above the second texture, you can use a midtexture instead but it's janky. You'd need to use the impassable flag to stop people from moving through the fake wall

>> No.9862875 [View]
File: 424 KB, 1586x931, trim.png [View same] [iqdb] [saucenao] [google]
9862875

>>9862768
You're right. I just threw in a small flesh bash to the pillar and it really pulls the room together.
>>9862834
That high wall is actually two textures, the grey concrete texture and the support trim from rhelltx pegged onto it as a midtexture. I do basically the same thing here with a brown brick texture and the brown brick with support trim texture to make the illusion of a really big wall with nature behind it. Only problem is that rockets don't really like these walls, but that basically doesn't come up in gameplay (so far anyways). Thanks for noticing, it was really fun realizing I could just kludge those textures together.

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