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/vr/ - Retro Games

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>> No.7939656 [View]
File: 3.21 MB, 4032x3024, 0692.jpg [View same] [iqdb] [saucenao] [google]
7939656

>>7939409
>Modern games reflect the state of the world in every sense of the word, in a way retro games didn't, really, they were detached and whimsical
That is the most categorically wrong thing I've seen posted here over the last month, and I've seen some really stupid shit.
>I play games to avoid blowing my brains off, not to be reminded of the living nightmare we're all in
A noble cause, but if you're restricting yourself to 'whimsical and detached' games, which represent a very narrow sliver of vidya, both retro and modern, I can't imagine there's enough quality options there to keep you from pulling the trigger.

>>7939641
>handholding
Moving away from cynical shekel-grubbing arcade design into long-form experiences like what we saw with gen 5 doesn't mean the games are holding the player's hand, just that they don't need to mask 20 minutes of content and and naked profit motive with artificial difficulty.

>> No.6048995 [View]
File: 3.21 MB, 4032x3024, sotn.jpg [View same] [iqdb] [saucenao] [google]
6048995

>>6048926
If you want to crank the IR to the moon, you need to use the hardware renderer, but otherwise you should be using the software renderer if your cpu can handle it.

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