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/vr/ - Retro Games

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>> No.10456813 [View]
File: 92 KB, 828x610, 1684826990235104.jpg [View same] [iqdb] [saucenao] [google]
10456813

>>10456575
i just wanna KILL for god's sake!

>> No.9784293 [View]
File: 92 KB, 828x610, I_wish_i_was_in_hell_killing_demons_Doomguy.jpg [View same] [iqdb] [saucenao] [google]
9784293

>>9784261
UV was designed by the Casalis so that it would be harsh and always give them a tough time (and sorta getting at each other in a brotherly kind of way)
>(and sorta getting at each other in a brotherly kind of way)
I want this so bad u wouldn't believe.

>> No.9623373 [View]
File: 92 KB, 828x610, I_wish_i_was_in_hell_killing_demons_Doomguy.jpg [View same] [iqdb] [saucenao] [google]
9623373

>>9623227
>seeking text dumps instead of slaying demons
I'm not sure what you mean. The only time I can think of something like that is his DBP51 map, which had over 500 enemies.
Regardless, his maps are visually impressive, and the combat is fun and engaging. I would re-play his DBP54 map right this second if it didn't take me a half-hour to single-segment.

>> No.9459862 [View]
File: 92 KB, 828x610, I_wish_i_was_in_hell_killing_demons_Doomguy.jpg [View same] [iqdb] [saucenao] [google]
9459862

I just played through 64 for the first time, and it was pretty unenjoyable.
The levels blended together into one big slurry of pressing a switch, finding the spot on the map it opened, which just contains another switch that opened another part of the map which contains a Hell Knight and another switch plus a key. Shit was driving me up the wall by the end of it.

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