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/vr/ - Retro Games

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>> No.6106565 [View]
File: 912 KB, 1280x1800, DS.jpg [View same] [iqdb] [saucenao] [google]
6106565

>>6106518
>>6106496
Constraint is the fertile soil for creativity.
Hardware constraint pushed composer to create themes ans suites.
Themes is what define video games scores for a very long time and that why older tunes are so catchy and memorable.

Problem is with less and less constraints, the medium got open to un-specialized composers who work on a game like they would work on a commercial or a movie.


Here is what I am into recently (going for an all clear), This is game is outstanding in so many ways.

Even if it's his first work Shinji Hosoe made an amazing compositions like Area 2 (volcanic level) or Area 6 (Ice Age level).
Dragon Spirit Area 2
https://www.youtube.com/watch?v=bGVYLBtzDzY
Dragon Spirit Area 6
https://www.youtube.com/watch?v=XlFotEsi-ME

That why when he worked on more complexe hardware (like ZN1 or namco system) or optical media his compositions stayed as catchy and memorable.
Sorry for the bad english by the way.

>>6106535
This kind of post kill soundtracks topics.
1 to 3 links at max with an explanation for why is better.

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