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>> No.3592709 [View]
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3592709

I think I found some underlying logic behind white potion recipes in MM7 and 8 which makes it easier to memorize them.

First of all, if they use layered potions, they only use ones mixing 2 adjacent colors: red/purple, purple/blue, blue/green and so on all the way up to orange/red. If you have, for example, purple/yellow or orange/blue potions, they will be of no use to you in making new potions.

Second, there are certain patterns they follow. 3 resistance potions for fire, air and water use the same set of 3 layered potions:

Fire = green/yellow + orange/red
Air = orange/red + purple/blue
Water = purple/blue + green/yellow

As you might notice, they all use colors which come one after another, e.g. red-orange-yellow-green. And the rest uses the same pattern, albeit with different potions:

Earth = yellow/orange + red/purple
Mind = red/purple + blue/green
Body = blue/green + yellow/orange.

As for stat boost potions, they use a different scheme: you need to take one secondary color (purple/green/orange) and mix it with one of the layered potions which has this color in it. E.g., if you have a green potion, you can mix it with layered green/yellow one and get Intellect Boost; or with green/blue one and get Personality Boost. However, there's an exception: Luck Boost doesn't follow this logic, perhaps because it's the 7th stat and there are only 6 potion colors.

The remaining layered + compound recipes are all pretty forgettable, they give "of sparks/flame/etc" properties to weapons. The only useful one gives "of Swiftness" to an item.

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