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/vr/ - Retro Games

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>> No.9714894 [View]
File: 11 KB, 960x720, g-zero_mp_b10.png [View same] [iqdb] [saucenao] [google]
9714894

>>9714716
Unlike the more powerful Mega Drive which can easily do "mode 7" effects using software, the SNES must rely on a prebaked hardware effect to achieve scaling and rotation, which is built in such a way that it cannot do vertical split screen.

>> No.9708874 [View]
File: 11 KB, 960x720, g-zero_mp_b10.png [View same] [iqdb] [saucenao] [google]
9708874

>>9707009
What is quite funny is that it is possible on the Mega Drive, as proven by gasega68k in G-Zero, thanks it's much faster CPU speed and it's use of software rendering, which does not have the constraints of the prebaked SNES mode 7 hardware effect. Funny to see the SNES be mogged even in these mode 7 effects which are supposed to be it's "wheelhouse".

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