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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.7800853 [View]
File: 114 KB, 288x270, 1492369896928.png [View same] [iqdb] [saucenao] [google]
7800853

>>7800823
stealing is bad

>>7800828
i've seen that video but i just can't make things loopy and interesting enough
my map is like an autist was given a straightedge and a sheet of grid paper and EVERYTHING MUST BE SQUARE AND ALIGNED. BACKTRACKING IS FOR IDIOTS. EVERYTHING MUST BE LINEAR AND NEAT.
and i already blew past the goal limitations and don't know what areas i could even cut out to fix it and the only thing leakier than my map is my soul

>> No.5474974 [View]
File: 114 KB, 288x270, quake enemies.png [View same] [iqdb] [saucenao] [google]
5474974

>>5474952
You're kinda right desu.

>>5474959
They're unbelievably satisfying, but Shamblers take half damage from explosives, and that's just no good. The Super Nailgun and Thunderbolt are very necessary weapons at times.
Of course, with a Quad-Damage, that's still a pretty fucking fat hit, even if halved.

Supershotgun is for fending off and kiting angry knights and Fiends that get too close.

>> No.4513365 [View]
File: 114 KB, 288x270, quake enemies.png [View same] [iqdb] [saucenao] [google]
4513365

>>4513117
It looks SO much better than the last time I played it. I guess the enemies are less bulletsponges like they used to be.

>> No.4319448 [View]
File: 114 KB, 288x270, ranger filyaw.png [View same] [iqdb] [saucenao] [google]
4319448

>>4319443
BEEN HERE TWENTY YEARS... NOT GIVING UP YET

>> No.4008847 [View]
File: 114 KB, 288x270, Quake enemies.png [View same] [iqdb] [saucenao] [google]
4008847

>>4008793
I like it.

>> No.3979290 [View]
File: 114 KB, 288x270, you got the nails.png [View same] [iqdb] [saucenao] [google]
3979290

>>3979285
>allowing you to get a jump on Crash
>yfw she instantly turns around and splatters you across the wall with the shotgun anyway

>> No.3927341 [View]
File: 114 KB, 288x270, Screenshot_11.png [View same] [iqdb] [saucenao] [google]
3927341

Quake (1996)

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