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>> No.10363393 [View]
File: 84 KB, 640x360, hey_Kustam_man_do_the_thing_with_the_knife.png [View same] [iqdb] [saucenao] [google]
10363393

>>10363379
It's gonna take awhile. I had said 2023 late last year but I've realized I have way more work ahead of me than I anticipated. Doomslayer's arsenal still needs a revamp, and Kustam needs a lot of work too. So at this point I'm gonna keep my mouth shut when it comes to guesses on a release date.
On the plus side, it's given me more time to think about what to do with Samson and make sure his meter stuff is something halfway decent.

>> No.9408323 [View]
File: 84 KB, 640x360, hey_Kustam_man_do_the_thing_with_the_knife.png [View same] [iqdb] [saucenao] [google]
9408323

>>9408310
Boy I hope you're not too attached that super punch buff you get after landing enough punches, and the Double Lariat, because I stripped both of those out.

>> No.9254893 [View]
File: 84 KB, 640x360, hey_Kustam_man_do_the_thing_with_the_knife.png [View same] [iqdb] [saucenao] [google]
9254893

>>9254890
No. Not til I'm dead or it's finished. I'm just still working on that Gaiden update.
With any luck I can get the first part of the update out before the year is done, which will have a lot of adjusting, quality of life shit, and a much needed Kustam overhaul

>> No.8633174 [View]
File: 84 KB, 640x360, hey_Kustam_man_do_the_thing_with_the_knife.png [View same] [iqdb] [saucenao] [google]
8633174

>>8633170
Well hopefully with the extra polish I've been doing they'll all stand out better. Really I'm happy with GMOTA's cast right now cus there's good variety, and with Kustam's revamps he should be less shit and exploity.
Substance did a good job, it was a great birthday gift.

>> No.7950093 [View]
File: 84 KB, 640x360, hey_Kustam_man_do_the_thing_with_the_knife.png [View same] [iqdb] [saucenao] [google]
7950093

>>7950085
Yeah I've already nerfed the berserk ring's effect on Blaz's sword stuff. I might try scaling the heal factor down then.
As for the former humans, I don't want to give them hitscan attacks, nor do I want to make them too aggressive or strong, as that treads on the toes of the imp. Speeding up their projectiles might help though. I know the chaingunner tier enemies need some work, I was noticing they're not doing the rapid fire thing enough for my liking, especially the knightmare versions.

I'm really considering scaling back enemy HP and fucking with the damage values of everyone's attacks, it's probably make everything a little more balanced overall, it's just not going to be fun.

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