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>> No.3673095 [View]
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3673095

>>3673052
From the looks of it, it's pretty heavily inspired by the source material and wants to stay true to its mechanics, as shown by the status effects, illusionary wall, parrying, etc.. I honestly think it'd work out really well with further development, the classes could be tuned a bit for Souls combat (make the cleric a proper faith cleric, maybe add a rogue class for dex weapons, pyromancer for pyromancies, and a deprived class), there's plenty of room for the magic system, whether it be true to Hexen's magic or if it takes greater inspiration from Souls magic, and plenty of weapons that could be added. It doesn't need to necessarily be 1:1 with Dark Souls, but taking a lot of inspiration and using content from the game and reworking it for Hexen is really cool as is.
It's certainly a mod that can either be small in scope and just add the mechanics and not much else, just to compliment Hexen's gameplay with new mechanics, or it could add a lot of content in the forms of weapons, enemies, classes, etc. at the cost of the obvious having a lot of content to develop. Either way, I'd be excited to play something like this once it gets more developed.

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