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/vr/ - Retro Games

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>> No.4685553 [View]
File: 47 KB, 640x480, Shadow_Warrior_Final_Location_1.png [View same] [iqdb] [saucenao] [google]
4685553

>>4684492
How would I manage to take this screen then?

>vacuum cleaner as a platform
That's fairly standard. The same as, say, moving a trashcan to an intended spot via shooting/hitting it in order to access the secret. Using a vehicle in order to boost you up as the intended method of progression is not "fairly standard". It's elegant and beautiful puzzle. The only one in the game that rivals it in my opinion is that secret in Floating Fortress, that is accessed through the Big Gun.
>shooting window to flood the entire place with water
Muh scripting, very awesome. And it's not like, say, Duke's E3M2 (or half the other Levelord's levels) had a shitload of explosions and level layout transformations to it.
>Duke Nukem style tech base atmosphere
Wow. It's almost like I'm forbidden to play Duke in order to get some of that Duke Nukem style tech base atmosphere.
>submarine with a babe inside
It's almost like Duke didn't have either submarines (E1M3, E1M4) OR babes.

Water Torture is pretty much a Duke level, well, outside Duke. As is Bath House, to be perfectly honest (although Bath House IS awesome - and the tightness of its geometry actually makes it quite unlike Duke's city levels). Harakiri Harbor, in comparison, offers something Duke simply didn't have.

>Sumo Sky Palace
That was this game's counterpart of RR1's Sewers.

Also, if I failed at Sky Palace, then how would I be able to take this screenshot?

>>4684565
Actually, WTF's with that? I am fairly certain, I found this level very lackluster in comparison with two previous city ones (Bath House and Unfriendly Skies). I don't really even remember all that much about it, there were some exhibit rooms, I guess? What's oh that awesome about it?

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