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>> No.6125179 [View]
File: 575 KB, 1168x409, 1447422653521.png [View same] [iqdb] [saucenao] [google]
6125179

>>6125170
>I actually think texture filtering and mipmaps are the same thing
Haha holy shit

>> No.5454517 [View]
File: 575 KB, 1168x409, 1447422653521.png [View same] [iqdb] [saucenao] [google]
5454517

>>5454495
>Also in most instances linear mipmap + anisotropic is crisper than bilinear or trilinear mipmap with anisotropic due to how they interact with each other.
Not really. Trilinear + anisotropic is the gold standard. Without it you still get aliasing and noisy fake detail.

>>5454503
Pic related. Without mipmaps altogether you just get a different kind of noisy fake detail. Looks alright in stills, but shimmers like a bitch when the camera is moved.

>> No.3063992 [View]
File: 575 KB, 1168x409, 1447422653521.png [View same] [iqdb] [saucenao] [google]
3063992

>>3063990
posted wrong pic

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