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>> No.3367526 [View]
File: 52 KB, 256x256, Body.png [View same] [iqdb] [saucenao] [google]
3367526

>>3367483
Apart from the light to dark gradient I made with a spotlight on his head, I think so too. I had to do a lot of shit to his legs in post to brighten them, instead of just rendering again because the thought never crossed my mind.

It's just the model, an orthographic camera, a hemi light pointing straight down, and a spotlight a little higher than his head and almost his height away from him that's pointed on his head. I should have made the radius on that light wider. A lot of the shading is coming from the texture, as you can see the muscles are well outlined and they blurred a bit when scaled down, and there was a bit of a ambient occlusion around the geometry of the muscles to help as well. Don't forget to turn on ambient occlusion set to multiply.

Then I scaled it down to Doom size with Bilinear in Photoshop, masked out some gradients (I always create my gradients with the colours placed based on their luminosity and not their brightness because the LAB colour model used to determine the luminosity is much more natural and doesn't tell me solid blue is as bright as white, which it clearly isn't), and did some pixel-level dodge + burning with a 10% opacity pencil loaded with black and white underneath the gradient. Some funny lines appeared on oh my god my computer bluescreened and this post was saved his arms so I took care of those as well as try to fix up his face since it didn't scale down evenly and the mesh needs to be scaled up so it becomes an even number of pixels when shrunk.

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