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>> No.8181497 [View]
File: 208 KB, 1152x864, doom03.png [View same] [iqdb] [saucenao] [google]
8181497

Map04 anon here. I had debated earlier having the floor break away in the big cave to make it a little bit more exciting. I quickly whipped up a few concept rooms and need you people to tell me what you think about it.

>Left teleporter: Room with floor that breaks away instantly to an instadeath pit
>Right teleporter: Floor that breaks away slowly and also in fragments in a way similar to how I would finally implement it in the cave. Leads to regular damaging lava and even provides a way out.

You have to move towards the walls in order to trigger the voodoo script.
Also note that the floor breaks away in 32u wide units, so you shouldn't be able to fall down when only a single segment is breaking apart from under you.

https://files.catbox.moe/9vt7ym.wad

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