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>> No.6852148 [View]
File: 2.13 MB, 1025x797, Pls.gif [View same] [iqdb] [saucenao] [google]
6852148

>>6849447
>>6849496
I swear to god I cannot recreate this plasmagun problem. Since the muzzle flash of the pg changes based on rng, you can't actually specify what frames to loop through like other things. It's supposed to default to the muzzle flash state and the next state sequentially, though whacked doesn't tell you this. Apparently this doesn't work for everyone. I'm gonna reorder the states so it certainly uses the only original plasmagun muzzle flash states, and if it doesn't work then then I'm out of ideas. I'm also thinking of writing a preliminary tutorial on dehacked because there's basically no good documentation on anything.
>>6849376
The dehacked version was designed with complevel 11 in mind, meaning it should work with prboom+, but it will not work in vanilla. It's a boom mapset after all.

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