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/vr/ - Retro Games

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>> No.4992407 [View]
File: 365 KB, 1510x1986, snesresolution.png [View same] [iqdb] [saucenao] [google]
4992407

Pretty sure that many of the earlier SNES games didn't take the systems native resolution into account when porting games over to it. Look at this Mortal Kombat 1 comparison for example.

Quite a large number of early SNES games had this issue.

For Mortal Kombat 2, the developers had to make the sprites skinnier for the SNES port, just so they could be closer to the Genesis sprites. Earthworm Jim 2 on the SNES also made the sprites skinner for the same reason, while the sprites in EWJ1 on the SNES are the same pixel resolution as the Genesis game.

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