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>> No.9225697 [View]
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>>9225631
The M16s make more sense because it's been the standard service rifle of the Marine Corps but maybe in the end the devs chose mp5 because they wanted the pistol and the full auto gun to share the same ammo.

An Mp5 with a grenade launcher is kinda dumb and an M16+203 with a heat shield looks sexy as hell.

It's a videogame so obsessing too much over whether it "makes tactical sense" or not is a bit odd lol.

>> No.8576904 [View]
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>> No.7891721 [View]
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>>7891710
>playing as any HECU is cool as fuck
Agreed.

>> No.7853934 [View]
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As long as we're wishposting games :
I'd love to see a military / cop themed retro shooter where you basically play as organization like the HECU marines in tone and the weapons and equipment are based on [but not strictly limited to] modernish military hardware.
Game would be divided into 'operations' and you'd earn money between levels based on your efficiency and you could use the money to buy upgrades / sidegrades / consumables etc. Like you could call in an airdrop of friendly troopers but that would cost ya and you could only initially call them in outdoors or in areas with skylights. Besides the handcrafted maps the game would have an Oblige-style procgen built in where you could generate a map or a ''mission'' of like 3 maps back to back.

>> No.7832741 [View]
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>> No.7815227 [View]
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>>7815053
Yeah, I agree.

>>7815073
Different guy but :
They have this sense of relatable-from-real-world sense of dread to them because you're not facing made up stormtroopers but instead like professional soldiers that are presented in a way that they use team tactics, flush you out with grenades intelligently and are used in combination with scripted events and level geometry (and tripwire traps etc that are placed by them), the way they're introduced, all of that in a combined package makes them seem like a real force to be reckoned with.
Their uniforms look cool, their weapons look and sound badass (for the time especially). They feel full of mean, lean macho energy and waiting to unload it all on you. Even behind those gas masks it feels like they as a collective have a personality.
That is what I felt in my childhood playing Half Life 1 when it was new and the "marines = cool" was only boosted by actually being in the marines though not U.S marines as an adult

Combine... I kind of get what they were going for and I did like the atmosphere of the metrocops and the "pick up that can!" but the execution felt kind of hollow and the combat soldiers just don't feel spooky to me, they feel extremely generic mindless drone type enemies, I don't like the design of their vehicles or the powerless sounding and feeling ray guns their vehicles have.

I was initially putting it down to largely how the standards of gunplay have changed in the FPS market because I feel like the balance of the guns and enemies is similar in Half Life 1 and 2 but in the 2000s we've gotten used to different standards but after playing Black Mesa and feeling the same kind of "cool" vibe from the HECU marines and the scenes associated with them I just think the combine kinda sucked.

I did use to download fpsbanana skins to make the combine soldiers use camouflage etc and weapon skins to make the pathetic feeling hl2 base weapons feel like they have more punch.

>> No.7723615 [View]
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While I really liked Black Mesa,it made Freeman feel like a killing machine while the HECU turned into cannon fodder. I didn't like that much.

"Forget about Freeman" and the end of "Questionable Ethics" you have Freeman turning into a One Man Army mowing down these soldiers like nothing.

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