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>>7998167
VIOLENT RUMBLE UPDATE: ONE (1) MONTH EDITION
>proximity grenades can be remote-detonated with right click
>regular and multi-grenades can be fired 'underhanded' with right click
>the proximity gun can now fire a multi-prox grenade that consumes 2 multi-rockets and launches up to 8 mini-grenades at nearby enemies from wherever it lands
>grunts and enforcers can now fire super nails, lava nails, super lava nails, proximity grenades, multi-proximity grenades, and railguns
>grunts and enforcers now have a setting to strafe while attacking
>various other tweaks and fixes

The Ogre Marksman crash issue is still unfixed and I'm frankly pretty confused by it. The error seems to be indicating that it can't call the engine-level tangent function. Since it never happened to me on QSS with protocol 999, I'm not sure after which changes it popped up. I somewhat suspect CSQC since it's a builtin function, but idk. Also, if you see anything in trenchbroom related to 'copying' just ignore it as it doesn't yet work as intended.

That aside, we are one month out from the deadline. There's been very little map progress posted, and several people have just recently expressed interest, so let's get this out of the way: Should we extend the deadline? https://www.strawpoll.me/45546260

I'm also going to layout my plan for finalizing the project and you can tell me how retarded it is:
>after deadline, vote on secret level and levels that unlock it and get everything up on the start map
>spend a week or two testing and tweaking stuff
>maybe even do some co-op testing
>remove excess files and compress everything into a pak. (Mega folder will remain as it is, essentially being the 'devkit' version)
>do a '1.0' release on Moddb and other sites that allow author control over updates and whatnot
>let public feedback roll in and make any needed adjustments
>submit a '1.1' version to Quaddicted and any other relevant submission sites

I think that about covers it. Feedback appreciated.

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