[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1724747 [View]
File: 43 KB, 600x581, 10153064_10153166548904460_7515575715243465896_n.jpg [View same] [iqdb] [saucenao] [google]
1724747

Yes, it's incorrect to say moeshit is most anime or that it didn't exist before, but not identifying it as the problem, since it's those kind of anime developers take as reference now. Even if they were a niche, as long as those are the main sorce of inspiration they still are the problem.
And indeed they are, because they bring in videogames the same problem they have in anime:

1) Digital art that looks fake, flat and lifeless, lacks grittyness. It mirrors nicely the problem western cartoons have with flash now.

2) Characters so anatomically out there they aren't neither attractive nor cute if not to a niche of fetishists. This refers also to those who are not lolis, example: Code Geass, that isn't moeshit nor a terrible anime but suffers of this problem. It's the reason why the last girls here >>1724224 look so unattractive compared to those before.

3) Too close to japanese culture and lifestyles, like >>1722640 said.

Also what he said: >>1723462 Games like FF13 are a huge turn-off aesthetically for that reason.

A note to the side: it has nothing to do with public perception to anime in general. In some western countries anime aren't seen as creepy or anything like that, and have been airing since the '70s, yet jap games don't sell better there. Stop thinking the US is the center of the world.

Navigation
View posts[+24][+48][+96]