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>> No.3725841 [View]
File: 33 KB, 160x138, DukeDeath.gif [View same] [iqdb] [saucenao] [google]
3725841

>>3725825
>Wew, you're shooting for a megawad?
Total conversion. So far all the monsters are in, though not 100% finished. Object/environment sounds are done and 20 new music tracks (thanks to term and hexenmapper, respectively)... 900 sprites, 450 textures+flats... 4 maps pretty much done, plus this one... New weapons... New everything is the goal.

I've done stuff for other wads and have been mapping since the 90's, but you wouldn't recognize any of my stuff most likely.

There are some other mappers on board too, but I've only seen screenshots of their stuff. It's hard to communicate with everyone when some won't use Steam, and some won't use Skype and some only email, or use Doomworld's PM's.

>> No.3680886 [View]
File: 33 KB, 160x138, DukeDeath.gif [View same] [iqdb] [saucenao] [google]
3680886

>>3680267
The biggest thing is death animations. If you want things to go splat reasonably well you needa paint it.

>>3680121
>still not finished
Yeah, but most of the sprites have been done for a while. (except one monster I just did last week, and 2 death animations that are WIP) It's mostly maps and other graphics (textures, menu, etc) now...

I did the first monster 11 months ago (with no intentions of starting a TC), and probably started REKKR a month later... So I guess it's been about 10 months, minus that. I've also been doing dehacked stuff some 300 textures and mapping intermittently. Plus there was a 4 month period where I wasn't getting a lot done because my job at the time was hellish.

Point is, if you haul ass you could probably get a lot done in short order. Though you might get burnt out.

>> No.3666058 [View]
File: 33 KB, 160x138, DukeDeath.gif [View same] [iqdb] [saucenao] [google]
3666058

>>3666054
Whoops. When is it ever used in Doom, I meant to say.

>> No.3641794 [View]
File: 33 KB, 160x138, DukeDeath.gif [View same] [iqdb] [saucenao] [google]
3641794

BlaaaarrrghghghTHMPH

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