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/vr/ - Retro Games

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>> No.10786843 [View]
File: 27 KB, 705x696, ConcernedTerrorist.jpg [View same] [iqdb] [saucenao] [google]
10786843

I mentioned this in another thread already, but their strategy with not building Saturn as a 3D system first still baffles me

They were pioneers of 3D in the arcade so they had the leg up in both hardware and software
Everyone in the industry, even Nintendo, were starting to experiment with the tech and it had been a pipe dream for years so its not like it came out of nowhere
Sony were so impressed with Virtua Fighter they decided then and there to focus on 3D for the Playstation

I get hindsight is 20/20 so there probably was some good reason at the time why they started building it as a 2D system at first before pivoting at the last minute, but I think it really bit them in the ass. Adding an extra CPU onto the hardware made it significantly more expensive and made it harder to program for; This veered off customers and third party devs which further compounded the issues Sega had with their botched US launch.

>> No.10438153 [View]
File: 27 KB, 705x696, ConcernedTerrorist.jpg [View same] [iqdb] [saucenao] [google]
10438153

The tribal system is the gayest fucking thing and I can't wait for a new generation to tear it a new one when it hits NSO

>Dude what if you needed to find 100% of these furry niggers to finish the game
>But we don't actually tell you if there are any in the room
>And you can accidentally kill them
>And so can the enemies
>Uh sure, I guess some of them can make noises to let you know they are there, but only some of them :^)
>Oh and you have to get them all in one go
>What do you mean we should at least remove the ones you've already found in the level
>While we're on it, lets lock some of them behind different characters but not tell the players which character they actually need to find them
>Oh, you missed one because you just went through the entire level but at the very end you realized the last Tribal is hidden behind a Lava field that only Juno can get to? Tough fucking luck, go through the level as Juno and get all of them again :^)

Even back in 1999 this was straight up horseshit

>> No.9433430 [View]
File: 27 KB, 705x696, ConcernedTerrorist.jpg [View same] [iqdb] [saucenao] [google]
9433430

>Shoot a charge beam in a dark cave close to a wall
>Light reflection from this causes Samus eyes to reflect on the inside of her visor, staring (you) right the face

Damn near shat myself the first time I saw it

A weird reminder of how on this desolate planet full of creatures that want you dead and ancient machinery from a civilization long since extinct, there is at least one human being sharing the solitude you feel as you make your way through the catacombs of Tallon IV

>> No.6795045 [View]
File: 27 KB, 705x696, 1440807034907.jpg [View same] [iqdb] [saucenao] [google]
6795045

>>6795025
>I miss 1.5. Mostly because it made people break their keyboards
Did you actually manage to witness this in a server?

>> No.6358747 [View]
File: 27 KB, 705x696, c05.jpg [View same] [iqdb] [saucenao] [google]
6358747

>>6356179
WHAT THE FUCK IS THIS GAME?!

>> No.5390581 [View]
File: 27 KB, 705x696, Perturbed Ninja Brian.jpg [View same] [iqdb] [saucenao] [google]
5390581

>>5387912
When I was a kid I was really really intrigued by this game but never got to play it, when I tried it last year it scared the shit out of me. The bright colors and erratic movement just triggered a primal fear within me. I only have 2 minutes of gameplay on my copy.

>> No.5078845 [View]
File: 27 KB, 705x696, 1504155643451.jpg [View same] [iqdb] [saucenao] [google]
5078845

Is there actual documentation for GDCC? Got the compiler up and running and replaced the old ACC in SLADE, but don't know where to begin.

>> No.4328285 [View]
File: 27 KB, 705x696, 1459113817748.jpg [View same] [iqdb] [saucenao] [google]
4328285

>>4328172
https://youtu.be/4RjF4HsAj6M?t=17

What the actual fuck? Is this the true origin of E1M1 theme?

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