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/vr/ - Retro Games

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>> No.9969789 [View]
File: 835 KB, 1254x713, Screenshot 2023-06-08 231528.png [View same] [iqdb] [saucenao] [google]
9969789

I worry the 'mechanics' I plan to have for this map might be too elaborate? Thoughts:
>need to power the bridge to reach the exit door
>need to get the three keys to power on the bridge
>the keys can be found by following the cables to their ends, but they're locked in containers
>the containers need their respective skull to open, which will be located somewhere in the nearby surroundings
Do you think that'll be too awkward for a player to get without something telling them what to do, or am I underestimating the player's intelligence

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