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/vr/ - Retro Games

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>> No.10635917 [View]
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10635917

This

>> No.10192386 [View]
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10192386

8-bit and 16-bit consoles were something really special, man.

>> No.9921178 [View]
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9921178

>> No.9617362 [View]
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>>9615028
NES
>Batman
>Gremlins 2 : The New Batch
>Vice : Project Doom
>Friday The 13th
>Snake, Rattle & Roll
>Ducktales
>Splatterhouse : Wanpaku Graffiti
>Shadowgate
>Lone Ranger
>S.C.A.T.
The last is a sidescrolling shooter, but it gives you the grace of having a pair of "Options" by default, which you can leave to sweep back and forth to provide an arc of covering fire, or lock in position to help with focusing certain fire.

Game Boy (Color)
>Wario Land (probably one of the best 'Mario' games)
>Wario Land 2
>Pokémon Red/Blue/Yellow
>Pokémon Gold/Silver/Crystal
>The Legend Of Zelda : Link's Awakening
>The Legend Of Zelda : Oracle Of Seasons/Ages (in case you missed these)
>Metroid II : The Return Of Samus (ditto)
>Tetris
>Kirby's Pinball Land
>Duke Nukem
Duke Nukem is a re-imagining of Duke Nukem 2, in a rather cartoony style. A lot better than you'd expect from seeing the Duke Nukem 3D artwork slapped onto a Game Boy Color cartridge.

SNES
>Super Metroid
>True Lies (was also on Genesis in virtually identical guise)
>Arkanoid II : Doh It Again
>Wild Guns
>Harvest Moon
>Clock Tower
>Actraiser
>Final Fight 3
>Kirby's Avalanche
>Earthbound
Earthbound has an overblown reputation (yet also an exaggerated hatedom), and can be slightly rough to get into, but it has a lot of charm, and is worth taking a look at if you like JRPGs. There was nothing else like it back then, and later imitators don't compare.

Genesis
>Puyo Puyo
>Splatterhouse 2 (the first one was only in arcades and on TurboGfx16 in the west)
>Splatterhouse 3 (consider the Japanese ROM for a far less sadistic time limit)
>Shining Force
>Quack Shot : Starring Donald Duck
>Ghostbusters
>Columns
>Devilish
>The Ooze
>Zero Tolerance
There's also Michael Jackson's Moonwalker, which maybe isn't all that great of a game, but it's interesting for its novelty, and for hearing some sweet tunes transcribed to YM2612.

I'd have thrown in GBA as well for a full 50, but maybe later.

>> No.9253484 [View]
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9253484

>>9252395
S.C.A.T. was unironically the shit, and it had a bombass soundtrack.
https://www.youtube.com/watch?v=j_6OcTIp_qY

>> No.8566593 [View]
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8566593

Compare Zamzara to a game like S.C.A.T (which, admittedly isn't a platformer, but it's space sci-fi with combat)
https://youtu.be/IXlatlbS2Sw?t=152
https://youtu.be/IXlatlbS2Sw?t=532
https://youtu.be/IXlatlbS2Sw?t=649
https://youtu.be/IXlatlbS2Sw?t=1760

>game moves forward whether or not you want to (and at variable speeds and directions), so you're forced to deal with obstacles and enemies in time, or fail
>aside from a gun shooting forward, you have two options which can circle you or be locked in directions, and thus be used strategically for covering otherwise blind angles, as well as for focusing fire
>variety in enemies and hazards, some guys engage you directly, some use seeking missiles, some projectiles break up into a scatter of projectiles as you shoot them, and the subprojectiles must be dodged rather than shot, some enemies do area denial by shooting straight beams, or bouncing angled beams, some shoot fans of projectiles, some enemies move in spiral/corkscrew motions, some are a slowly moving force to avoid or destroy
>cool music playing throughout all the action
>large color variety, stage elements can be various different colors, and independently of that the backgrounds can be black expanses showing city ruins or stars in outer space, optionally detailed interior backgrounds showing all kinds of sci-fi greebling, as well as transitioning between areas like this in one single stage

I wouldn't say that Zamzara is bad, but I would say that it looks kind of underdeveloped, like this would be a beta build to an ambitious and enjoyable game.

>> No.8559229 [View]
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8559229

>

>> No.8477312 [View]
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8477312

>>8472821
I don't know if all of these were big hits and popular or anything, but I can confirm these to be good:
>Super Mario Bros. 1, 2, & 3
>Ninja Gaidens
>S.C.A.T / Action In New York
>Batman
>Zelders
>Metroid
>Bubble Bobble
>Ducktales
>Fester's Quest
>Punch-Out
>Tetris
>Megaman
>Blaster Master
>Castlevania
>Gremlins 2
>Teenage Mutant Ninja Turtles
>Duck Hunt
>Lone Ranger
>Battletoads
>Wizards & Warriors
>Life Force / Salamander
>Contra

>>8472843
TMNT and Battle Toads were games which most people probably never beat back then, they're so fucking good, but so fucking harsh. I saw someone describe TMNT as "Finding the fine line between just hard enough that it's fun, and so hard it's fucking impossible, then taking a huge shit on it."

>>8474197
He's still famous, and his reputation as a boxing titan of the era I think still carries. Dude was an absolute machine in his prime, so having him as your final boss in your boxing game I think simply works.
It'd be like having a game about trick shooting featuring Annie Oakley, she was the absolute best to the point that her name is associated with being a crack shot still to this day, many decades after her passing.

>>8473858
Streetfighter 2010 is one of those games which is on the brink of being good, but has some bad design decisions which hold it back hard. There's a bunch of other games like that in the library too, prime romhack material.

>> No.7983747 [View]
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7983747

>>7980862
S.C.A.T
https://www.youtube.com/watch?v=fi47Gu_J3w8

>>7983562
Lone Ranger was great. I never finished it, but maybe I should give it another go some day.

>> No.7926739 [View]
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[ERROR]

>>7916491

>> No.6955028 [View]
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6955028

nah

>> No.6393763 [View]
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6393763

>>6391461

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