[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5008079 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
5008079

I give a shit and I know other people who do.
Despite being arguably a quick cash in sequel it has tons of great stuff like the bike, the swamp buggy, and some of the most advanced maps made in Build by a pro game.

>>5006901
>GDX

No, no I'm not. BloodGDX still looks and sounds really bad, why doesn't he fix that first instead of making poor versions of every game out there?

>> No.4414139 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
4414139

This thread is now about Powerslave/Exhumed and Redneck Rampage Rides Again, the two most criminally underrated Build games.

>>4412651
I don't have any of the issues you mentionned with Dosbox.
I can play the game with steady 60fps at 800*600. I have a quadcore 3,2ghz (although number of cores shouldn't matter for DOSbox), which is already behind the loop compared to "today's standards"

As for "higher resolution", in Build games the is really not noticeable difference between 800*600 and above.
Sure widescreen could be nice, but I can live without it considering the game wasn't made for it.

Anyway people who have trouble running the game in DOSbox could give this a try. For now it didn't make any difference, when I tried on my previous computer, but some people claim it does wonders
http://www.gog.com/forum/blood_series/m ... know/page1

>> No.3519164 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
3519164

I think the first RR is fun but very flawed.

The Route 66 is great because it does a good job at hiding those flaws and focusing on the good aspects of RR

As for the sequel, Rides Again in Arkansas, it is absolutely amazing. It fixed most of those flaws I mentionned, and has some of the sicket level design of any pro Build game (factory level...); add to this super fun driveable vehicules, fun new enemies... It only came out a bit late, but it's a shame most people stopped at the first game and never played the sequel. Most people even think it's an add-on, which shows how overlooked it is.

As for the hunting spin-off, it is fun for what it is, but it's obviously not for everybody, although it's best technical quality is probably its functionning rifle scope.

>> No.3480869 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
3480869

>>3480848
>I'll just wait for the eduke32 guys to port the maps and new enemy behaviors

The EDuke32 devs aren't going to port anything themselves. The main dev of EDuke32 worked as a consultant on this for Gearbox.

But don't worry, other people will, and it shouldn't be a legal problem just like it's not a legal problem to play DN3D in EDuke32 as long as you have the game's files. There is also no reason why the new textures, sounds, musics, and code for the new episode wouldn't work with EDuke32. I'm sure most of it will work as is, and the rest could be converted faithfully.

I hope someone fixes all the visual issues we see in the new art, but that, is less likely.

>>3480836
I love RR, or rather, I love RR:RA and Route66; but come on, that stuff is dead, or maybe you were being ironical. Maybe one day I'll make a small map for RR:RA even though I know noone will ever play it, but not before I make one for Blood and finish another current project on another Build game.

>> No.3364469 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
3364469

It's not exactly a highly popular franchise. Most people have never even played the sequel, which is a shame because it's much better than the original.

A sourceport for sale like Megaton or Redux is more likely; especially if Blood gets one and it's also successful.

>> No.3254506 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
3254506

As for RR:Rides Again, everyone knows the original Redneck Rampage, but most stopped there and never played the sequel.

But first off, it's worth mentioning that it fixes most of the flaws that were a burden in the original, the only "issue" still left is some semi-hidden switches but even then it's nothing as bad as in the original.

But the most important is that it's one of the most advanced Build game. It uses tons of tricks to go beyond the limit of the engine, textures are high quality, shading is a mix between the sector and wall based systems of the engine mixed with shading directly applied on textures, and uses all the engine tricks possible to make the game feel like true 3D (y-axis based rooms which are a mix between sprites and sectors, tons of Sector Over Sector and even some Room Over Room like Blood or SW has). That and much more, plenty of small things which, if you know Build a little, makes your head spin.

And then - the game is fun. New silly weapons, new enemies and on top of all, a driveable swamp vehicule and motorbike. The bike is fantastic once you get the hand of the controls.

The first levels of the game are actually the worsts of the game, so bear with it and keep going.


>>3254490
>The game uses an older version of Build.

What I mean is, it uses an older version of the engine, and even its effects are nothing like what DN3D/BLOOD/SW can pull off, but the litlte it has, it exploits it to the max.

>> No.3130964 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
3130964

>redneck rampage may not be mentioned in this thread, it had a lot of charm and character but is a bad game and doesn't belong here

The original Redneck Rampage is a very flawed game indeed, it could have been good but its flaws hinder the experience.

However, Redneck Rampage Rides Again In Arkansas, the sequel to the original, fixes most of the original game flaws. It also has new stuff like new enemies and driveable vehicules like the motorbike and a swamp vehicule, new enemies, and some EXCELLENT level design, some of the best, most technical, ever done professionally in a Build game.

It is also worth nothing that Route 66, the add-on to the original but the same devs who did add-ons for Blood, DN3D and SW, is pretty good and does a great job at hiding the flaws of the original.

>> No.2612138 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
2612138

If you haven't played Shadow Warrior or Blood, play those.

Blood plays a little differently and pay attention to the difficulty-level changing glitch, so play on skill 4.

If you're still hungy for more Build I highly recommend Redneck Rampage Rides Again In Arkansas (the 2nd Redneck Rampage, pic related) and Powerslave aka Exhumed (PC DOS version).

As for great Duke mods or episodes, there are TONS. DNF2013 is good indeed, but as far as "big" episodes are concerned i'd recommend WGRealms (1), WGSpace if you like space maps, Daikarin, ADG Episode, Metropolitan Mayhem, Duke Hard.

There is also hundreds of good lone usermaps, I wouldn't know where to begin. You can check sites like http://www.scent-88.com/ or MSDN for that.


There are also some Total Conversions which are amazing like WGRealms 2 and AMC TC (video related).

https://www.youtube.com/watch?v=O69P4zAj1A0

>> No.2288562 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
2288562

>>2288548
You can do a lot more with Blood's ROR system than with SW's, a LOT more; it is also easier to make (SW's ROR is a mess to build, it is very limited in what you can actually do and sometimes some stuff won't work and you won't know why) and it takes less ressources as well, SW's can get very laggy very quickly just like mirrors in DN3D could get laggy quickly (SW's ROR is actually based on the mirror code).

Shadow Warrior has driveable vehicules, yes, but it's not the same at all. SW's drivehable vehicules are very limited, they are moving sector structures that can only move within a single flat sector.
SW's driveable vehicules are sprites, and you can move accross multiple sectors, make jumps with slopes, etc in that regard RR is better imo.

>> No.2288560 [DELETED]  [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
2288560

>>2288548
You can do a lot more with Blood's ROR system than with SW's, a LOT more; it is also easier to make (SW's ROR is a mess to build, it is very limited in what you can actually do and sometimes some stuff won't work and you won't know why) and it takes less ressources as well, SW's can get very laggy very quickly just like mirrors in DN3D could get laggy quickly (SW's ROR is actually based on the mirror code).

Shadow Warrior has driveable vehicules, yes, but it's not the same at all. SW's drivehable vehicules are very limited, they are moving sector structures that can only move within a single flat sector.
SW's driveable vehicules are sprites, and you can move accross multiple sectors, make jumps with slopes, etc in that regard SW is better imo.

>> No.2140867 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
2140867

Redneck Rampage Rides Again In Arkansas

The sequel to the first Redneck Rampage. Very overlooked because everyone stopped at the first game, which was very hit&miss and glitchy; though the sequel is great and fixes most of the flaws of the original game while adding tons of cool stuff; but nobody's played it. most people don't even know the sequel exists or think it's an addon.

and yeah I agree with OP. Duck Tales 2 is fantastic, imo it's better than 1 in every single aspect. Yes, even regarding music.

>> No.1999305 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1999305

Redneck Rampage Rides Again (the sequel to the original Redneck Rampage), as well as Powerslave (aka Exhumed).

RRRA fixes most of the flaws of the original game, whether they were glitches or design decisions, while going further than it (new enemies, driveable vehicules, etc). In terms of level design it has some of the most incredile stuff you'd see in a DOS FPS. The factory level for instance shows how good those guys were at exploiting the Build engine. You have hires photorealistic textures, a mix of the sector/wall based shading with shading directly applied on the textures; and a mix of sector and sprite based structures to give a real sense of 3D and Y-axis based rooms. No other Build games (or DOS FPS before it) did things like that.

Powerslave isn't a great game gameplaywise. The controls and the enemy AI aren't very good (if you do play it I can share protips to make the controls better though); but where Powersalve shines is in atmosphere and also in level design. The level layouts are some of the best level design you'll ever find in a Doom-era FPS; they are the apogee of the conceptual irrealistic level design so typical of FPS of the first half of the 90's.

>> No.1880661 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1880661

>>1880632
>>1880129
imo it is WAY too obvious that it is a very quick sprite edit of the Rides Again bike.

>> No.1814142 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1814142

Duke Nukem 3D > Blood > Shadow Warrior > Doom > Redneck Rampage Rides Again > Powerslave > Redneck Rampage > Wolfenstein 3D >>>>>>>>>>>> Quake

I should probably (re)play Strife, Hexen, Heretic and Witchaven to see how they stand.

>> No.1799495 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1799495

The first RR is a good game, but it does have its share of flaws which somewhat ruin the experience :
>a couple of enemies are glitchy (notably the dogs which can bite you from 100 meters away ; and the big alien guys with the laser arms, which lasers can go through walls...). On top of that the annoying titty hitscan bitches which CAN kill you in just one second...
> the keys can be a huge problem. First, they are often hard to spot AND the devs often put them in obscure places. Then, all the keys look the same and it's not told which locked door requires which key. So, if you're not able to guess it, you won't know which of the locked doors the key you just found will unlock ; and also, it doesn't tell you when you do use a key, so if you found the key before the locked door, you won't even know you used the key
>and finally, while most levels are really good, a couple of them are very uninspired. also the last mansion level has some shitty hidden buttons.

The add-on to the first RR, Suckin' Grits on Route 66, was made by Sunstorm Interactive which made the best add-ons for all Build games (Caribbean Life and Duke It Out In DC for Duke , Cryptic Passage for Blood, Wanton Destruction for SW). It is a much more solid with constant quality all the way through, and it also tries to hide the flaws of the original game and does a good job at it. However, I still think the best levels of the first RR are in the original game.

but NOW; the sequel, Redneck Rampage Rides Again In Arkansas, is a fucking MASTERPIECE. All the issues of the first game are fixed (arguably except the keys but even then it's never near as bad as in the original), there are new (better) enemies, and most importantly the level design is brilliant from start to end. Between the swamp levels letting you drive that small boat, the levels letting you use the motorbike; and levels like the factory level which is some of the most detailed, greatest, level design ever made for Build....

>> No.1715527 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1715527

>>1715513
The add-on, made by Sunstorm Interactive (who also did the best addons for Duke3D, Blood, Shadow Warrior, etc), it's really good and tries to hide all the flaws of the origianl game.

Also the sequel, Rides Again In Arkansas, is FANTASTIC and VERY underrated. It fixes most of the flaws of the original game and has some incredible level design. Also those motorbike and swamp-vehicule levels are unique!

>> No.1696418 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1696418

Weakest Build game would be Nam and World War II GI.

Legen of the Seven Paladdin doesn't account because it was never officially released.

Also it's really like Redneck Rampage Rides Again and Powerslave don't exist, you guys don't know what you're missing.

>> No.1588043 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1588043

>>1586613
Megaton, the Steam version. It is however generally more laggy than with other sourceports and programs to play online; but there you can actually find players.
you got desyncs with eduke32 because the netplay code has been broken on that for AGES. The problem is that the eduke32 dev team just throw out constant updates without EVER telling what's knew in them (and what's now broken, because THAT actually happens quite often too sadly especially with the level editing program). I used to play online with eduke32 and it worked great but that was like 5 years ago, good luck finding the right working old version of eduke32 in the list of every version
http://dukeworld.duke4.net/eduke32/synthesis/

>>1586769
> since I keep hearing about how awesome the expansions generally are, especially for Redneck Rampage.
RR only has one expansion, made by the same devs who did other Build engine games add-ons (Carribean Life, Wanton Destruction, Cryptic Passage, etc), though never exactly the same team on each addon. That addon is more consistent than the original game and tries to hide the flaws of the original game.
But then RR has a sequel, Rides Again in Arksansas (pic related), which imo is one of the two most underrated Build games alongside Powerslave aka Exhumed

>>1587075
>I think Hard Reset ALMOST pulled off the oldschool Build game vibe, if it had more variety and the player was way more agile.

No fucking way. I mean, I like Hard Reset, it was actually one of the best modern FPS i've played; but there is no way it's any close to a Build engine game due to the level design. Hard Reset is almost completely full on linearility, not quite like a corridor shooter but not quite far either, and the secret areas are babies first FPS secrets.

>> No.1536810 [View]
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1536810

>>1536740
I played plenty of lesser known FPS games but Quake never appealed to me until a few years ago, and I was into other games too; at some point I started to play a lot less PC games too. One just can't play everything.

Anyway Redneck Rampage Rides Again in Arkansas confirmed for fucking awesome. I'm nearing the end but I just played through a level where you get to use the motorbike and it takes place into some kind of motocross race and ends in a motocross arena, it's glorious

Navigation
View posts[+24][+48][+96]