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/vr/ - Retro Games

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>> No.4063914 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
4063914

>> No.4015760 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
4015760

>> No.3998275 [View]
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3998275

>>3998270
It's how the developers intended it.

>> No.3975475 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
3975475

>> No.3848417 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
3848417

>> No.3040871 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
3040871

>>3040851
Developers even recommended them back in the day.

>> No.2814000 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
2814000

>>2813984

>> No.2736079 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
2736079

>>2736069
My sources say otherwise.
In Japan they even had games specifically made with LCD displays in mind.

>> No.2693736 [View]
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
2693736

>>2693731
The problem is these things don't even give you the best quality. It's shitty 1280x720 that then has to be upscaled to 1920x1080 or whatever.

>> No.2416164 [View]
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2416164

>> No.1664358 [View]
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1664358

>>1664312

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