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/vr/ - Retro Games

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>> No.9229127 [View]
File: 788 KB, 1200x976, BAND.png [View same] [iqdb] [saucenao] [google]
9229127

>>9228813
It's like two different ends of the same spectrum: One goes to immense lengths to be balanced with tons of maps bearing in mind its gameplay considerations, while one is a nightmare with tons of maps but is almost offset with how busted the player and monsters can be. And they both feel like "Doom".

>> No.7019168 [View]
File: 789 KB, 1200x976, BAND.png [View same] [iqdb] [saucenao] [google]
7019168

>>7018534
The music for this levelpack is seriously amazing

>> No.6426068 [View]
File: 789 KB, 1200x976, 1565997946769.png [View same] [iqdb] [saucenao] [google]
6426068

>>6423953
For any GLBoom+ users out there, hear me out.

The default value for
>gl_lightmode
in your prboom-plus.cfg is 0, which is the standard GLBoom sector light mode. This gets the job done (although you definitely need to crank up the gamma correction to level 2/3/4, level 0/1 are too damn dark) - however this setting also makes lighting super flat and boring in maps.

gl_lightmode 1 is a mode that tries to emulate GZDoom's sector lighting, but looks kinda lame too.

If you edit that sucker to be gl_lightmode 2, you'll get Fog Based sector lighting, which is trying to approximate software rendering lighting (and doomguy emits light) but is still generally too damn dark and the gamma settings don't do anything.

But here's the gold. When you edit that value to be gl_lightmode 3, you'll get Shaders sector lighting. This is the best approximation of software rendering lighting (and doomguy also emits light), and you can actually see shit in darker maps. The reason I say you should edit it directly in the CFG instead of in-game is that when I tried to select Shaders in-game it would auto switch off of them for some reason. But editing the CFG outside of the game works fine.

>But why even use hardware rendering if you want to approximate software rendering look hurr durr
Because hardware rendering has big advantages for performance and can achieve certain things software rendering can't, so this way you're marrying the best of both worlds.

>> No.6330036 [View]
File: 789 KB, 1200x976, band.png [View same] [iqdb] [saucenao] [google]
6330036

>>6330010

Can't remember who made/posted this SF, it was someone on DW. Anyway, it's an SC-55 SF.

https://drive.google.com/open?id=1UaWFK_giFDWpuBJ0Kj0-d4kW1VotIIlo

>> No.6087427 [View]
File: 789 KB, 1200x976, 1565997946769.png [View same] [iqdb] [saucenao] [google]
6087427

>>6087420

>> No.6007505 [View]
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6007505

>>6002405
New Civvie
https://youtu.be/J8WEhRvEY6M

>> No.5981524 [View]
File: 789 KB, 1200x976, doom band.png [View same] [iqdb] [saucenao] [google]
5981524

this is my first map i made a couple years ago, enjoy.

http://www.mediafire.com/file/qeo0l7ek0i15sh8/dilbert3.pk3/file

>> No.5815008 [View]
File: 789 KB, 1200x976, 1557201514291.png [View same] [iqdb] [saucenao] [google]
5815008

>>5814976
>Let's talk about people who plays FPS games with auto aim on
I don't mind if people need training wheels or want to play how they want as long as they understand how important it could be to shoot specific areas of an enemy. I've generally seen autoaim just direct towards the center of an enemy when you could, say, shoot them in the face.
Also, how often is this actually applied to mouse and keyboard users? It's mainly a concern with gamepads and analog sticks, in which case I can't really blame them using auto aiming because aiming with a stick sucks ass - which I guess, technically, I COULD blame them for.

>> No.5555041 [View]
File: 789 KB, 1200x976, band.png [View same] [iqdb] [saucenao] [google]
5555041

Anyone else love 90s wads that use real song midis? I'm playing Infinity and E1M3 is using Beat It - I love it. I heard Eye of the Tiger in another wad earlier today. Enjay Doom uses some song as well on one of the maps I think?

>> No.4967062 [View]
File: 789 KB, 1200x976, DkLZebKVAAEmYJ5.png [View same] [iqdb] [saucenao] [google]
4967062

ALRIGHT FUCKOS BETTER BUCKLE UP FOR THE STREAM TOMORROW

YOU BETTER BE IN HERE

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