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/vr/ - Retro Games

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>> No.10149102 [View]
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10149102

>>10148693
>comfy

>> No.10045115 [View]
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>> No.9776771 [View]
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>> No.8984403 [View]
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>>8984251

>> No.8844535 [View]
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>> No.8329313 [DELETED]  [View]
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>> No.8283185 [View]
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>>8283164
what's north of northeros?

>> No.7858791 [View]
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>>7858206

>> No.6286583 [View]
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>>6274691

>> No.5449547 [View]
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>>5449489
They should bother you

>> No.5293136 [View]
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5293136

Daily reminder

>> No.4965661 [View]
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>>4965320

>> No.4804875 [View]
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>>4804107
>What made these games so comfy?
Good illusion of living cities, where all the wackiness is omnipresented from the dungeons to the outdoor battlefields.
Meaning when something doesn't make sense for villagers, it doesn't make sense for monsters either, so you stop thinking about it.
At further glance: A genocidal world is accompanied by bloodthirsty quest givers, including the quest NPCs.

Its very different from playing a JRPG, where the story side is about love and friendship.
But the gameplay side is about conquest, genocide, extermination or just getting really really swole.

>> No.4142002 [View]
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>> No.3993484 [View]
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>> No.3938840 [View]
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>>3935913
yes but chrono trigger did mode 7 better

>> No.3855174 [View]
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3855174

>>3846920
But, anon...

>> No.3816718 [View]
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>> No.3602868 [View]
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3602868

Post interesting /vr/ maps, from levels to world maps, single rooms to all of Super Metroid pixel by pixel.

>> No.3277124 [View]
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3277124

Did you guys know CT is also a belt scroller?

>> No.3241613 [View]
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>>3239987
>However, it is probable that such routes cannot be computed in polynomial time -- the rules governing a game's behavior are complex. Human-brand pattern recognition and "creativity" if you will is still better than an algorithm at exploiting game behavior to invent fast routes.
People have already shown that SMB and Zelda are capable of producing NP-complete problems. Granted, most levels could prolly be solved perfectly, but in general you get some nasty pathing issues.

Moreover, if you can glitch the game to inject code that runs the ending, arguably you have beaten the game. This can really mess with finding what is truly an optimal solution, and you are treading Halting Problem territory.

>> No.3231587 [SPOILER]  [View]
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3231587

I'm so sorry to do this to you guys.

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