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/vr/ - Retro Games

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>> No.10356481 [View]
File: 52 KB, 640x619, 234_front.jpg [View same] [iqdb] [saucenao] [google]
10356481

Totally not a stealth Nude Raider thread. No siree.

>> No.6424621 [View]
File: 52 KB, 640x619, 234_front.jpg [View same] [iqdb] [saucenao] [google]
6424621

>>6423256
Jokes on them, I only play classic Raider games

>> No.4440124 [View]
File: 55 KB, 640x619, tomb_raider_2_box.jpg [View same] [iqdb] [saucenao] [google]
4440124

>Just replaying this on my loyal PSP

After all this years still the best TR

The level design is PERFECT, and DAT Venice.

>> No.4325509 [View]
File: 55 KB, 640x619, tomb_raider_2_box[1].jpg [View same] [iqdb] [saucenao] [google]
4325509

Man, this game sure is great. However, I feel that it could be better. It's lacking a certain kinda something, I just can't put my finger on it.

>> No.3470860 [View]
File: 55 KB, 640x619, prot.jpg [View same] [iqdb] [saucenao] [google]
3470860

Why is she so perfect, /vr/?

>> No.3063387 [View]
File: 55 KB, 640x619, 1430450374701.jpg [View same] [iqdb] [saucenao] [google]
3063387

>>3063365
>What was your favorite?

TR2. In my opinion, it was the best of both worlds - an even balance of tomb raiding and exploring urban landscapes. Critics tend to overstate the amount of urban environments in the game. I'm not sure if they actually played long enough to reach Barkhang Monastery and everything that proceeded it.

I've yet to finish TR3, but from my experience with it so far, the level design is absurdly disorienting. So many environments are pitch-black, and there aren't nearly enough flares to help you navigate for a sufficient amount of time.

>> No.2681434 [View]
File: 55 KB, 640x619, tomb_raider_2_box.jpg [View same] [iqdb] [saucenao] [google]
2681434

>>2681427

forgot picture

>> No.2661581 [View]
File: 55 KB, 640x619, tomb_raider_2_box.jpg [View same] [iqdb] [saucenao] [google]
2661581

Maybe /vr/ can help me with something. I never understood the save format used by the classic Tomb Raider trilogy. If you go back and select a level you've previously beaten, it looks like the game starts you off with as much ammo and as many medipacks as you've collected up until that specific level. What happens if you go back to a previous level and pick up ammo or a medipack that you missed? Does that update your subsequent progress in future levels? What if you use a medipack, then repeat that level, recollect it, and save your data?

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