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>> No.9851405 [View]
File: 1.77 MB, 419x237, murphy.gif [View same] [iqdb] [saucenao] [google]
9851405

>>9851047
>the illusion of being a threat
I don't know, I'd say that getting Murphy'd by a group of shotgunners is quite the threat. Maybe your observation is just really retarded.

>> No.7719251 [View]
File: 1.77 MB, 419x237, murphy.gif [View same] [iqdb] [saucenao] [google]
7719251

>>7718669
In Doom 1 there's a pretty nasty ambush at the end of E1M6, where you'll get locked into an arena and crowded, on UV it's actually fairly harsh, every now and then, it actually still gets me.

In Doom 2, there's a mean as FUCK trap in Map 09, where you get a bunch of shotgunners popping out in front of you, and a whole row of chaingunners opening up behind you, while you're on a narrow-ish walkway (with hurtfloor pits on the side). Possibly you auto-switched when you picked up the rocket launcher which baited you in, so you're faced with the possibility of either blasting the shotgun baldies with rockets, which is going to hurt you, or you'll have to wait for your weapons to switch while you get Alex J. Murphy'd.

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