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/vr/ - Retro Games

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>> No.9384645 [View]
File: 61 KB, 640x449, Ultima7SNES (1).jpg [View same] [iqdb] [saucenao] [google]
9384645

>> No.9279381 [View]
File: 61 KB, 640x449, Ultima7SNES.jpg [View same] [iqdb] [saucenao] [google]
9279381

>>9279010

>> No.8281751 [View]
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>> No.7721505 [View]
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7721505

>The game doesn't support a party systems, leaving player only able to control the Avatar - who is defaulted to their male version and who cannot be named.
>Both the introduction and ending have been greatly reduced in size, and are limited largely to narrative text rather than animations.
>The game world is much smaller than the original, and there are far fewer NPCs - all of whom lack daily schedules. Many characters have been replaced or altered drastically to conform to the new story, and the amount of dialogue in the game has been reduced.
>The combat system is less automated and plays similarly to many action-adventure games. To showcase this aspect of the game, a number of dungeons have been added to the world map and most plot-important items must be retrieved from them.
>The game is divided into outdoor and indoor maps, which prevents the player from using the isometric view to look inside of unentered buildings.
>The spell-casting system is streamlined such as to exclude reagents and spell purchasing, and there are only sixteen available spells instead of seventy-two. Spells not seen in the original game have also been added, such as Water Walk and Lifting.
>Conventional ship travel is not available, limiting exploration to islands which may be reached via an item known as the Magic Boat. The Moongates are also completely non-functional throughout the game.

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