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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.9465231 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9465231

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9437718

Considering the limited response to the headcount, I'm just going to stop coding and go full steam ahead into mapping to try to crank out an extra one or two. That means the shield overhaul, laser cannon plasma mode, and some other things from the survey might not be happening. Still, do let me know if there are any bugs, or any balance concerns with the gauntlet or fire shells.

>> No.9454649 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9454649

VIOLENT RUMBLE 2 ANCHOR POST: HEADCOUNT EDITION

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9437718

PLEASE REPLY TO THIS POST IF YOU ARE ACTUALLY MAKING A MAP FOR VIOLENT RUMBLE 2
There is a distinct lack of Quake map screenshots around here...

>> No.9444228 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9444228

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9437718

>>9442772
Oh, I think I get what you mean. I'll see about doing some adjustments.

>> No.9424395 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9424395

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9363335

>> No.9408325 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9408325

VIOLENT RUMBLE 2 ANCHOR POST: LATE AND GAY EDITION

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9363335

Work on shotgun flame shells is commencing and I'll have stuff to show off soon.
My Malice map is going on the backburner since there's no way I'll get it out in time for the anniversary with the autistic scope I've set for it. I'll come back to it after VR2 is done.

>> No.9400407 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9400407

>>9400365
No, I'm just lazy and forgetful...

VIOLENT RUMBLE 2 ANCHOR POST: LATE AND GAY EDITION

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9363335

Reminder to yell at me if something is broken.

>> No.9377847 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9377847

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9363335

Reminder to please yell at me if anything is broken.

>> No.9297321 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9297321

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

How do you other people posting anchors always keep up with the new threads?

>> No.9285695 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9285695

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

Finally starting on the gauntlet. Fuck Gremlins still.

>> No.9278607 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9278607

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

hipgrem.qc is literally Satan's ass crack

>> No.9268027 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9268027

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

Currently re-working how Quake handles weapon selection so that I can add new ones (Q3 gauntlet, shotgun flame shells, etc.) without a million if-else statements. More regular updates once that is done.

>> No.9260629 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9260629

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

WIP Bandolier and Time Dilation powerups now included.

>> No.9253680 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9253680

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.


Progs update probably later today or tomorrow.

>> No.9246315 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9246315

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

>> No.9236867 [View]
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9236867

VIOLENT RUMBLE START AND ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

Some notable inclusions since the last rumble:
>Copper trigger_fogblend for different fog in different parts of the map
>func_volumetric entity for pseudo-volumetric lighting with appropriate textures
>monster presets like Hellscrag and Rambler in FGD
>FGD updated to not have missing models in latest Trenchbroom
>anim_mod value for monsters that makes them animate (and think) faster or slower
>30-second versions of DOE rune buffs via item_artifact_power_rune (select buff with 'style')
>haste buff and Doom modifier now speed you up, especially while moving diagonally
>blood_color1 and blood_color2 keys to change the blood color of monsters or anything else that bleeds
>damage_threshold and damage_ceiling keys for anything with health

Things from the survey are being worked on now. I'll reply to this post in a bit regarding a few survey items.

Additionally, if anyone is feeling brave and wants to try a Discord alternative for quick communication, here's a Matrix invite: https://matrix.to/#/!wsVjzeZHcLAYsErrnR:matrix.org?via=matrix.org
Anything important or interesting should still go in the thread, however.

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