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/vr/ - Retro Games

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>> No.8614879 [View]
File: 156 KB, 680x678, WorryRanger.png [View same] [iqdb] [saucenao] [google]
8614879

This is the final, biggest dungeon of the game, or something? Right?
...right?

>> No.8448990 [View]
File: 156 KB, 680x678, sweating ranger.png [View same] [iqdb] [saucenao] [google]
8448990

>>8448893
These two are so erotic, I want them to cuddle me, Morrigan squishing her big round soft titties against me, with Lilith rubbing her cute and smooth flat chest against me, while I fondle their wide hips/fat butts.

What other duo of fighting game/beat em up girls has the same dynamic and energy to them?

>> No.8110181 [View]
File: 156 KB, 680x678, 1463566546475.png [View same] [iqdb] [saucenao] [google]
8110181

>>8110142
>pics

>> No.8099047 [View]
File: 156 KB, 680x678, WorryRanger.png [View same] [iqdb] [saucenao] [google]
8099047

>>8098901
>First, you have some idea. You look into how it can be done, and realize you need to do x, y, z.
Surely. That's an obvious way for start: I've began writing down "design document" (or rather, "here are all the ideas I have for the project and how it would be done in theory"), but I was slow at it + re-release was rolled out and that is just one of the reasons I wanted to revitalize the whole thing.
Although I thought having some sort of overview for this idea and pass it around here and other corners of Internet (probably through my shitty blog... Sounds dumb, I know). I'm aware it sounds like I'm just lazy to go through various manuals (which is probably true to a certain extend), but the thing is that some details about Quake modding might be very difficult to come by as documentation isn't exactly as good as DOOM's. Plus, getting an outside perspective and general thoughts from people about it would be pretty valuable overall. Especially I would like to start here and gather anon's feedback first and foremost since I got the idea from posting in these threads.
>Start doing something, and solve those one by one.
But yeah, I understand you. Probably its better to get it all together first and not rush it in such way.
>>8098982
I just don't see/know why I should pick that over Trenchbroom, honestly. As an alternative? I would rather stick to vanilla style maps (probably a bit larger in scale, but still), so I don't think I would end up in scenario where J.A.C.K. would be a better option, but what do I know.

>> No.7845738 [View]
File: 156 KB, 680x678, 1601030101780.png [View same] [iqdb] [saucenao] [google]
7845738

>>7845369
is it too much to ask for a tutorial or a quick overview on how to do this?

>> No.7718540 [View]
File: 156 KB, 680x678, 1593596093183.png [View same] [iqdb] [saucenao] [google]
7718540

how are those /vr/ quake maps going?

>> No.7449608 [View]
File: 156 KB, 680x678, 1613538987144.png [View same] [iqdb] [saucenao] [google]
7449608

>>7449559
>they had to look for an unsold copy in some old forgotten Gamestop warehouse.
Wow, bidding wars for old Gamestop inventory... no wonder their stock went up.

>> No.7442329 [View]
File: 156 KB, 680x678, 1594249886567.png [View same] [iqdb] [saucenao] [google]
7442329

>>7435352
>Want to play co-op with friends in Zandronum
>Don't know how to reset weapons when the map changes
How do fix?

>> No.7429646 [View]
File: 156 KB, 680x678, 1475290337322.png [View same] [iqdb] [saucenao] [google]
7429646

>>7429636
That's fucking gorgeous work

>> No.6583820 [View]
File: 156 KB, 680x678, sweating ranger.png [View same] [iqdb] [saucenao] [google]
6583820

>>6583816
Uh, yes, that's what I was going for, of course!

>> No.6432857 [View]
File: 156 KB, 680x678, pngguru.com.png [View same] [iqdb] [saucenao] [google]
6432857

>>6432835
>HUH, HUH, HUH, HUH. HUH, HUH, HUH, HUH, HUH, HUH, HUH, HUH

>> No.5254796 [View]
File: 156 KB, 680x678, 1463566546475.png [View same] [iqdb] [saucenao] [google]
5254796

from the neural vr thread
>>5254720

>> No.4925169 [View]
File: 156 KB, 680x678, sweating ranger.png [View same] [iqdb] [saucenao] [google]
4925169

>>4925098
>pixie cut tomboy loli
Did you tap that?

>> No.4803564 [View]
File: 156 KB, 680x678, 1463566546475.png [View same] [iqdb] [saucenao] [google]
4803564

>>4803403
I couldn't imagine it any other way, it literally made me a fan of that style of music.
It's funny apparently it was thrown in at the very last minute with only a week or two of work but its my favorite Reznor compositions.
That said I can understand someone who was expecting another Doom being a bit peeved at Quake.

Quake 2 gets incredibly annoying to me and should've did the half-life thing where it fade/cuts off after it played the 2 minute track.
On its own though its not bad, its just the looping kills it.
but Q2 also had bigger issues that turn me off from it.

>> No.4319370 [View]
File: 156 KB, 680x678, 1462357177010.png [View same] [iqdb] [saucenao] [google]
4319370

>>4316894
anyone got invisible ranger version?

>> No.4177031 [View]
File: 156 KB, 680x678, 1468052119759.png [View same] [iqdb] [saucenao] [google]
4177031

>>4168041
God damn this so much. I'm sick of procedurally generated arena shooters.

Have you guys seen DUSK? That actually has pre-constructed levels. Looks pretty cool.

>> No.3909695 [View]
File: 156 KB, 680x678, 1474768834045.png [View same] [iqdb] [saucenao] [google]
3909695

>>3909692
Oh fuck me, I want it so bad

>> No.3867464 [View]
File: 156 KB, 680x678, 1468052119759.png [View same] [iqdb] [saucenao] [google]
3867464

>>3867461
>666kb

>> No.3684183 [View]
File: 156 KB, 680x678, 1462357177010.png [View same] [iqdb] [saucenao] [google]
3684183

How does one go about setting up arcane dimensions co-op?

EZquake won't run it, and in quakespasm I just can't connect to anyone.

If anyone has a working quakespasm/fitzquake serbian pls share config and your retard feeding spoon.

>> No.3676273 [View]
File: 156 KB, 680x678, 1463566546475.png [View same] [iqdb] [saucenao] [google]
3676273

>>3676176

if tech gone bad is criminaly hard, this one its where the shit hits the fan

>> No.3592023 [View]
File: 156 KB, 680x678, 1462357177010.png [View same] [iqdb] [saucenao] [google]
3592023

>347.48mb

>> No.3544068 [View]
File: 156 KB, 680x678, 1462357177010.png [View same] [iqdb] [saucenao] [google]
3544068

Alright thanks janny. That isn't something we should be talking about.

>> No.3449191 [View]
File: 156 KB, 680x678, 1462357177010.png [View same] [iqdb] [saucenao] [google]
3449191

Anyone have some Quake single player levels to recommend? I've played Arcane Dimensions and Honey.

>> No.3420146 [View]
File: 156 KB, 680x678, 1463566546475.png [View same] [iqdb] [saucenao] [google]
3420146

>>3420123


this is because no motherfuckers until this day had managed yet how to make an proper one for vanilla

now SOA and DoE, holy shit...

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