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/vr/ - Retro Games

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>> No.1666825 [View]
File: 162 KB, 480x268, samurai-shodown-ii-virtual-console-20080925042702852[1].jpg [View same] [iqdb] [saucenao] [google]
1666825

>>1666818
>>1666820
I know what that is, but his arms are also dithered. It's difficult to see in motion but it's definitely there.
Stuff like the fog clouds in nicotine stage is also pretty fuckign noticeable on a ctr, they did a little animation trick where the transparent and the solid pixels would switch/cycle each frame so it's less distracting, but it's definitely there if you look closely.
If you ever have the chance to try out a Neo Geo or Capcom board, they all make extensive use of dithering to simulate transparency. It never looked quite right, so they changed it to real transparency on the console ports.

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