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>> No.4030240 [View]
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4030240

>>4030083

>Walls can move and transform in DOOM, which provides an
>active-and sometimes actively hostile-environment. Rooms can
>close in on you, ceilings can plunge down to crush you, and so
>on.

>just realize i can make an actively changing arch-vile maze or a bunch of really neat rooms with poly-objects

>> No.3764860 [SPOILER]  [View]
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3764860

>>3764852

>> No.3074712 [View]
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3074712

>finding an unmaker on map01

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