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/vr/ - Retro Games

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>> No.5945247 [View]
File: 121 KB, 480x800, 2EA0FE7E-9773-4E1E-AF83-2995239EAB89.jpg [View same] [iqdb] [saucenao] [google]
5945247

>>5944396
Fine, take this.
Happy now?

>> No.5883301 [View]
File: 121 KB, 480x800, 1485011796657 .jpg [View same] [iqdb] [saucenao] [google]
5883301

>>5883291
>The worst ones are those give them casual clothes while wearing the helmet.
Nothing wrong with looking silly as hell. Maybe Crash doesn't even have a face. Who knows? That's half the fun. Or Slash wearing normal clothes and oversized shades is fine because at least in Q3A those shades are welded to her face.

>Not just an amazing secret level but one of the best maps ever made in a retro FPS, love the gimmick.
You know that gimmick is actually hard-coded into the game? No one at id thought to add gravity as a worldspawn option, so instead the game automatically lowers sv_gravity whenever it loads any map named E1M8.bsp. One of the few remnants of Doom-style dedicated level triggers and setups compared to how open-ended Quake's coding and level editing is otherwise.

>> No.4580168 [View]
File: 121 KB, 480x800, 1485011796657 .jpg [View same] [iqdb] [saucenao] [google]
4580168

>>4580116
DELETE I SAID

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