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/vr/ - Retro Games

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>> No.5252630 [View]
File: 393 KB, 1440x1080, Majora's Mask unfiltered.png [View same] [iqdb] [saucenao] [google]
5252630

>>5252624

>> No.5158185 [View]
File: 393 KB, 1440x1080, oof.png [View same] [iqdb] [saucenao] [google]
5158185

>>5158082
Sure, but in sprite art, even when there's scaling and rotation going on, the size of the pixels in each sprite is the same, allowing for some consistency in the look.

In 3D, artists find out pretty soon it's almost impossible to get consistent texture map density even over the surface of a single model, and things could get out of hand easily; once hardware allowed for higher resolutions this wasn't critical, but back when they were working with just a handful of pixels (48x48 texture maps were a thing, specially for console hardware), having a relatively detailed character face next to just a handful of huge pixels defining his hat was an issue, and texture filtering was a lifesaver since it smudged everything into an illusion of coherence.

We might find the pixellated look appealing now, but back then for the mainstream gamer it was simply an indication of sloppy quality

In the case of consoles like N64 in which the devs knew they didn't need to offer a full range of graphic options like with PC games, they got lazy as they could just do whatever with the texture mapping knowing that the final result would look sort of OK. Most N64 look horrifying with the filtering removed in emulation

>> No.3807116 [View]
File: 393 KB, 1440x1080, IMG_3699.png [View same] [iqdb] [saucenao] [google]
3807116

More loading and games would look like this

>> No.3280157 [View]
File: 393 KB, 1440x1080, 1443422439411.png [View same] [iqdb] [saucenao] [google]
3280157

>>3280152

>> No.2706567 [View]
File: 393 KB, 1440x1080, majora's mask unfiltered.png [View same] [iqdb] [saucenao] [google]
2706567

>> No.2395640 [View]
File: 393 KB, 1440x1080, Glide64_ZELDA_MAJORA'S_MASK_01.png [View same] [iqdb] [saucenao] [google]
2395640

>>2395584
You can do it in Glide64, just force point sampling.

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