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>> No.6407614 [View]
File: 1.15 MB, 1920x1080, gottem.png [View same] [iqdb] [saucenao] [google]
6407614

>>6404728
PR/GLBoom+ now defaults to showing armor color depending on the type of armor you're wearing (like Crispy), instead of only by amount
https://github.com/coelckers/prboom-plus

I know that only like 3 anons might care about this, but whatever, just thought I'd let you know since it also bugged me and now it's fixed

>> No.6390948 [View]
File: 1.15 MB, 1920x1080, gottem.png [View same] [iqdb] [saucenao] [google]
6390948

>>6390085
>>6390089
I found a way to fix the problem in PR/GLBoom+ with the status bar that was annoying me and other anons.

Now if you have color numbers turned on, both the status bar and the Alt-HUD will tell you the last color of armor you picked up. It no longer depends on amount%, only on which kind (blue/green/none) you're wearing. Basically, it now behaves like Crispy's colored HUD does. No longer will the blue armor suddenly display as green if it dips below 100, and no longer will the green armor suddenly display as blue if it goes above 100.

I will submit a pull request soon, but full disclaimer I have no idea what I'm doing and I don't know if the fix messes something else up.

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