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>> No.9935240 [View]
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9935240

>>9935204
You are more than welcome to try that BFG balance and see exactly why I didn't set the number to 3000, but I'm not changing it in the default mod. The BFG is already borderline overpowered, improving it further would just make the Pulse Rifle useless. In fact, improving it further utterly trivializes most encounters in the IWADs, the current limit is pretty much the only thing keeping it from being an "I win" button in every fight where you can muster ~120 cells or so.
To test this for yourself, you'll need SLADE 3. Go to pic related location in the Babel PK3 and change the 2400 to a 3000. Should work with no further changes required.
>I swear slot 7 was supposed to be a screen clear kind of weapon you use when things get too rough to save yourself from otherwise inevitable death
I mean yeah it is, but it's not a "win fight" button, it's a "throw out huge damage to turn fight around" button. You still need to be able to properly capitalize on the effects of the weapon. It also inflicts utterly massive fear on everything, so it's basically a CC. If that's not enough, you're either very screwed or otherwise playing maps that are too hard for you with this mod.
Also
>PSMG
>Best starter
Kinda lole desu but I'm glad you like it, it's essentially the least useful because it doesn't have extra pain chance and good damage like the pistol or very high firerate and sustained accuracy like the bullet SMG. Really the only thing going for it is cool factor and ammo regen. That being said:
If you want to change how the PSMG's recharge works for personal preference, go to actors/player/PSMGplayer.txt and you can see the horrible converted ACS code that controls how many frames it takes to gain one ammo at any ammo level. It's a bit more complicated to change them around, but basically just adjust the "counter = number;" lines. 35 is one second.

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