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>> No.6543901 [View]
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6543901

So, here's Factory's lineup.

>Before turning to the detailed description of the Couatl, let's focus on, perhaps, the key concept of the town’s lineup. By now it is already known that ideologically, the Factory is the town of artificers - inventors capable of creating their own designs powered by their engineering prowess, but also of subjugating nature itself; forcing its laws and natural resources to work for the benefit of technological progress. The town’s lineup is a clear illustration of this idea. It can be tentatively divided into two "development branches": the branch of nature and its improvement and the branch of technological creativity:

>The idea of improving the nature, shown on the left side of the chart, manifests through upgrading the units: harmless Halfling farmers turn into Grenadiers armed with explosive charges, crude but quite real. Armadillos, wild inhabitants of the Wastelands, can be upgraded into Bellwether Armadillos, a meticulously bred race of especially strong and hardy animals. Sandworms already are strong and scary enough to terrorize mining towns on the plains of Jadame; when upgraded, they become genuine killing machine, artificially re-evolved courtesy of the legendary warlock Agar. Finally, the Couatls are rare, fragile, but legendary jungle dwellers who have almost vanished off the face of Enroth; the upgraded version on them is the Crimson Couatl, a lost species restored by Factory scientists and clad in durable armor. As with everything described above, the expedition to find and tame the Couatls will be the theme for an episode in the story of the Factory.

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