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/vr/ - Retro Games

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>> No.4670283 [View]
File: 69 KB, 650x842, nightcall feel.jpg [View same] [iqdb] [saucenao] [google]
4670283

>>4670240
>>4670253
I mean for fuck's sake why not just NOT drop support for hardware at all. Thats something you have to go out of your way for because then you have to end up recoding a bunch of shit from scratch.

Leave all that stuff in a separate module, never touch it, code a new module that doesn't reference those API calls and/or branches off of it.

>> No.3746018 [View]
File: 69 KB, 650x842, nightcall feel.jpg [View same] [iqdb] [saucenao] [google]
3746018

>>3745825
Quake 1 if I understand is essentially you take the model, copypasta for each frame, then POSE the figure for each frame like the frames in a sprite game such as doom.

Its not a different model per frame, its the same mesh its just being Posed like stop motion claymation.

Quake 2 did the same thing but the engine interpolated the movement between each frame (movement of vertexes) which is why there's such a big difference between the way the two games move/look.
ALSO
616 FUCKING POSTS
and the thread still hasnt archviled

WTF and people say doom is dead

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