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/vr/ - Retro Games

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>> No.10822306 [View]
File: 1.72 MB, 1280x720, ShaderGlass_xdEsyJ14Ak.png [View same] [iqdb] [saucenao] [google]
10822306

>>10822263
>Pic related (worth noting the scanlines look more subtle when viewed on a retroid's screen)
lol, Well yeah, it scales out at about 14 inches on a 27" 1440p display and you're playing on like a 4.7" (perhaps) screen.
It's a pretty brutal mogging desu but not to worry, holding the screen at around 35-50cm away gives an AOV of 11.9 - 16.4 degrees. To get the same effect on say a 43" TV you'd need to sit between 3.25 - 4.55 metres away.
Even viewing the image I am about 97cm away and my AOV is 18.2 degrees. To match what you'd experience on the handheld I'd have to sit between 107.5 - 149cm away That 10cm doesn't sound like much but for a 2nd monitor the first stage is sitting back in your chair for the 10cm and the 2nd measurement requires me to either step back behind my chair and squat to see the effect or move my chair back 1 full length.

Screenshots can be incredibly deceptive and people will say "that looks like shit" when they don't conceptualise how it appears on a device with and higher PPI count and scale appropriately. I sit around 2 metres away from my 28" monitor in the living room when watching TV in a comfy lounge chair, the AOV for a 28" monitor at 2m is 17.6 degrees, very close to your handheld when you view it and...the scanlines are subtle.
but in the attached image they will look incredibly harsh, while IRL they blend almost seamlessly and recreate how my TV looked watching rips through SVIDEO. If I move closer the trick is exposed and it turns to shit. It even does interlacing very well buttttt you need to know how to configure shaders beyond the default settings.

I'd really love a steam deck to see how much that 7"+ screen makes a difference for viewing at arms length. It seems to be almost the perfect size for 6th generation games.,

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