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>> No.9222567 [View]
File: 387 KB, 1920x960, DQ8-decrypted-220828-220207.png [View same] [iqdb] [saucenao] [google]
9222567

>>9222550
> I'm on my second run now and I'm considering giving at least Red a try this time around because fans seem pretty amazing.

I didn't bother with fans, except for the ability to revive KO allies (same as Kazing but not affected by fizzle and requires to equip a fan), that was important. I went with whips and knifes which in turn means sword. With knife cascade and the liquid metal sword, she deals 6-7 hits per turn, easily dealing the most physical damage of any character (especially considering Twin Dragon Slash was nerfed as Oomph only works on the first hit now). Against Estark at lvl 99 her base damage (non psych up) was 500-600 per turn, when the Hero's dragon attack was something like 350-400; but I also saved all my strength seeds for her (about 20 of them).
Also she has the highest agility (especially with the right equipment) and was the only one guaranteed to ALWAYS have a turn before Estark (even when giving meteorite bracer to others), which was very useful for healing (reviving or yggdrasil dew/elfin elixir).
The drawback is that she has the lowest base HP of all (though her final equipment gives +100hp) and her equipment does little in magic/elemental dmg reduction. I gave her a few seeds of lifes/seeds of defense as well which turned out pretty well against Estark as she ended up with around 4-5 HP left at the end of a turn a couple times.

During my playthrough she also stole more useful items from enemies than Yangus ever did and in less time.

Morrie was only good for having another crit attack and thus grinding metal slimes. Thus that makes 3 crit users and go all out with crits on metal slimes instead of trying to bother with the psych-up/accelerate/falcon blade metal slash combo, which saves a lot of time.
I did force myself to use him a lot on my playthrough but he sucked really, but again I didn't try the claws, maybe that was the problem.

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