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/vr/ - Retro Games

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>> No.10464951 [View]
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10464951

>>10464937
HE LIVES!!!

>> No.4713824 [View]
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4713824

>>4712136
>Prototype Railgun sprite from Aeons of Death

Am I no longer the only one here who plays and enjoys Aeons of Death?

>> No.4521598 [View]
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4521598

>>4521362
Jesus Christ, this is a dream made true.

>> No.4457337 [View]
File: 27 KB, 321x490, 1478135804388.png [View same] [iqdb] [saucenao] [google]
4457337

>>4457249
I'm gonna need a source here.

>> No.4298510 [View]
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4298510

>>4298105
Oh, sweet. Time for a second Doom map.

>> No.4292839 [View]
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4292839

>>4290954
Playing the first map. Fuck Graf, this shit is both fun and visually impressive. Congratulations!

>> No.4244559 [View]
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4244559

>>4244526
Holy fuck yes, this is stellar. I know there was one Castlevania inspired weapons mod but this really takes the cake, I can't wait for this to come out. Best boy Alucard mode when?

And how was Golden Souls anyway? Is it long to play through?

>> No.4175526 [View]
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4175526

>>4174889
>>4175092
>Those sprites on the left
God damn, those look sexy. Is there a mod that replaces the base sprites with that simple palette edit for all the enemies? Because if not, then there should be. I wonder if it'd work with Smooth Doom as well, 'cause that'd just be a great combo for some eye candy.

>> No.4004138 [View]
File: 27 KB, 321x490, 1478135804388.png [View same] [iqdb] [saucenao] [google]
4004138

Huh. Didn't notice until now that DRLA has a custom cyborg Icon of Sin for the Technophobia difficulty. That's pretty neat.

What are other monster randomizers that also modify the IoS?

>> No.3926189 [View]
File: 27 KB, 321x490, 1478135804388.png [View same] [iqdb] [saucenao] [google]
3926189

>>3923935
That was some good shit. Also,
>mfw finding a Quake 2 super shotgun

>> No.3825936 [View]
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3825936

>>3825925
>have enemies running around but with political/social labels plastered on them
>all your guns are fucking movements and theories of thought and shit
>conceptual combat for political cartoons

I'd play it.

>> No.3639483 [View]
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3639483

>Map starts off with a berserk pack

>> No.3627828 [View]
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3627828

>>3627785
>Custom sector damages
>Sector specific gravity, desaturation, and light shades
>Underwater sector flag
>Slopes tab
>All those linedef flags and actions
Holy shit man, a whole new world has been opened up. Now I'm understanding how a lot of fancy shit was done in various wads I've seen. I'm gonna be spending a few days learning all this new shit while I test out custom stuff and get back into the swing of mapping.

>> No.3597462 [View]
File: 27 KB, 321x490, Tower of Babel.png [View same] [iqdb] [saucenao] [google]
3597462

>>3597384

>> No.3339538 [View]
File: 27 KB, 321x490, Tower of Babel.png [View same] [iqdb] [saucenao] [google]
3339538

>>3339532
No problem, man. I literally just started learning this shit yesterday because I wanted to make a bitchin' crossbow.
Inheritance is amazing.

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