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/vr/ - Retro Games

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>> No.6042539 [View]
File: 2.34 MB, 1524x1312, 07_philippe_druillet_graphicine.jpg [View same] [iqdb] [saucenao] [google]
6042539

What I think Doom is lacking in Nu doom and now Eternal is the promise of something really simple, like what the classic doom logo seems to hold and lets you mind wander.

That weird dark cyber style, with foreboding shading and future megastructures blending with hellish nightmares.

The best artists of 80s and 90s knew how to do it, and we still have some who do know it but overall game development is full of really lame artists and it was never exactly easy to perfectly emulate a style when the engine you are working has restrictions or just its own nature.

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