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>> No.3997763 [View]
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3997763

>>3997393
linear filters like the ones in quake 3 are even worse than the quake 1 ones. the quake games are grit with grime and have a naked oppressive industrial soul to them which you cant get with the linear filters. with sharpening you get some soul back but quake 3 looks way worse imo just because the game was designed with linear filters unlike older fps games

>>3997436
>texture filtering is just hamfisted "advancement" and people seem to like it but i genuinely cannot understand why or why developers often don't officially give an option to turn it off.
it started because of jon carmack. he collided with graphics companies in the 90s after quake 1 by doing tech conferences, and started promoting "features" that people didnt need, so that nvidia and 3dfx could increased their sales. this is why each quake game feels more "corporate" and generic than the one before it because they were made to profit from graphics card sales not because they liked games

if only romero was there to stop carmack then gamers would never have to deal with linear filtering shit shoved down your throat. but the graphics companies demand it in order to push their unnecessary products and graphics card sales

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